Gold," but the "2" was chosen instead since the game features more stages than the previous entries in the New Super Mario Bros.
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Because of the game's Coin focus, the developers considered naming it "New Super Mario Bros. The developers then began to fill the stages with Coins, and created more ways to collect them, such as the additional golden enemies and Gold Mario. The Coin concept was first implemented with the golden Koopa Troopa, and soon after Tezuka suggested the one million Coin goal. The focus on Coins came about early in development, with Takashi Tezuka and Toshihiko Nakago speaking about Coins at the time, development of Super Mario 3D Land, which features the ? Box, had recently wrapped up. Also different is that the game's stages were designed before the mechanics and main focus were thought of.
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Not only was the game developed by the Entertainment Analysis and Development team, but also by members of other development teams, including the Software Planning and Development team, as part of the "Mario Cram School," a program meant to teach other teams about the development of Mario games. 2 had a more unique development cycle than other games in the series. 2 during the April 21, 2012, Nintendo Direct in Japan. Later, after the release of Super Mario 3D Land, Satoru Iwata officially announced that a 2D Mario game for the 3DS was in development, which was revealed to be New Super Mario Bros. The development of a 2D Super Mario game for the Nintendo 3DS was first brought up during an earnings briefing in November 2010, with Shigeru Miyamoto speaking about the possibilities of 2D and 3D Super Mario games on the Nintendo 3DS. In the United States, the game has sold 2.28 million.Ī Nintendo 2DS bundle with New Super Mario Bros. The game has sold very well, selling 7.88 million units as of Mamaking it the 4th best-selling 3DS game. This has yet to be released outside of Japan or normally. In Japan, as a part of a special 3DS LL promotion, people who bought a 3DS in August 2014 could use their voucher to purchase the Gold Edition of the game, which included all the dlc. The courses were mostly more difficult that the included ones. In addition to the included Gold Rush packs, Nintendo offered additional courses as DLC. The Coin Rush mode allows players to collect as many Coins as possible across three levels and challenge friends to beat their record via StreetPass. This quest is aided by the inclusion of new power-ups such as gold rings that turn enemies into valuable gold versions and a Gold Flower that gives Mario the ability to turn almost anything in his path into Coins. The biggest change in gameplay is the added abundance, and importance, of Coins.Īs players make their way through the game, a running total is kept of all the Coins they've managed to collect, with the ultimate goal to amass one million Coins.
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This is unlike the Super Leaf's return in Super Mario 3D Land, which gave Mario a full Tanooki Suit and only allowed him to float to the ground. 3 in which Mario was given a pair of raccoon ears and a tail which allowed him to fly for a short time and slowly float to the ground. The Super Leaf returns as a power-up, and functions much more like it did in Super Mario Bros.
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Players are able to play as both Mario and Luigi, supporting 2-player co-op. The game continues to use the general gameplay mechanics from the previous New Super Mario Bros.